From there, we will move into important topics such as mirroring painted details from one side of your geometry to the other, utilizing a multi-layered approach when creating our textures in MARI, looking at methods for seamlessly blending our textures together, as well as many additional tips, tricks, and techniques that you will be able to use within your own MARI projects.
1. Introduction and project overview
2. Opening a MARI archive
3. Using photographs as textures in MARI
4. Mirroring painted detail in MARI
5. Layering multiple texture channels in MARI
6. Aligning multiple texture projections in MARI
7. Identifying and fixing areas of texture stretching
8. Erasing and blending methods in MARI
9. Projecting to specified areas of MARI geometry
10. Adjusting the selection and display of MARI geometry
11. Baking shaders in MARI
12. Masking and painting channels in MARI
13. Masking with ambient occlusion in MARI
14. Using filters to create a bump map in MARI
15. Re-projecting existing texture details
Screenshot:
http://ul.to/ifuz55zc/Digital Tutors - Texture Projection Techniques in Mari.part1.rar
http://ul.to/usuxg4np/Digital Tutors - Texture Projection Techniques in Mari.part2.rar
or
http://extabit.com/file/2a0ovtq29alof/Digital Tutors - Texture Projection Techniques in Mari.part1.rar
http://extabit.com/file/2a0ovtptaivfz/Digital Tutors - Texture Projection Techniques in Mari.part2.rar