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Tutorials » Digital Tutors : Digital Tutors - Creative Development: Creating a Sea Creature in Maya and ZBrush
 
Digital Tutors - Creative Development: Creating a Sea Creature in Maya and ZBrush

Digital Tutors - Creative Development: Creating a Sea Creature in Maya and ZBrush | 1.4 Gb
English | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 3 hrs. 20 min.
Software Used: Maya 2011, Topogun 1.06, ZBrush 4R2
Genre: Video Training

In this Maya tutorial we will learn time-saving techniques and workflows for creating a digital creature maquette in Maya, ZBrush and TopoGun.
 
 
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Tutorials » The Gnomon Workshop : Creature And Environment Rendering. Digital Rendering Techniques with Nick Pugh vol.3
 
Creature And Environment Rendering. Digital Rendering Techniques with Nick Pugh vol.3

Creature And Environment Rendering. Digital Rendering Techniques with Nick Pugh vol.3
English | mpeg4 yuv420p 640x480 15.00 fps | wmav2 48000 Hz stereo 160 kb/s | 664 MB
Genre: Video Training

Creature and Environment Rendering. Digital Rendering Techniques with Nick Pugh. This demo Shows the Digital techniques Nick uses to render a Creature in an environment. The creature was previously created in the "Originality in Design" DVD. The lecture stresses the importance of maintaining the design language established in the first phase, while fully realizing the surrounding environment. Over the course of this demo, Nick discusses topics such as the use of channels, layers, rendering foliage, water reflections, creating depth and soft foggy lighting. All of the work is done in Adobe Photoshop
 
 
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Tutorials : Gnomon Workshop Gears of War Creature Design
 
Gnomon Workshop Gears of War Creature Design

Gnomon Workshop Gears of War Creature Design
English | MOV/Include book PDF | h264, yuv420p, 1024x751, 29.97 fps | aac, 44100 Hz, mono | 1.48 GB
Genre: Video Training

In this DVD Jay Hawkins works from start to finish on the design for a Gears of War creature called the Locust Hydra. Jay covers everything from the intial thumbnail sketch to the final rendering of the concept used for production. He explains his design process using a combination of Adobe® Photoshop® and Autodesk® 3ds Max®. Jay also delves into his experiences in the game industry and at Epic Games, discussing what it takes to be a successful concept artist in today's ever changing and highly competitive market, and emphasizing the importance of teamwork for developing a successful game.
 
 
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Tutorials » Digital Tutors : Digital Tutors - Creative Development: Creature Concept Sculpting in ZBrush
 
Digital Tutors - Creative Development: Creature Concept Sculpting in ZBrush

Digital Tutors - Creative Development: Creature Concept Sculpting in ZBrush
English | flv 867 kb/s | vp6f 15.00 fps(r) | mp3 96 kb/s | 1.78Gb
Genre: VideoTraining

In this tutorial we will learn how to sculpt a creature for use in TV, film or print. Over the course of this tutorial we will look at how to sculpt a Wolfman creature concept using ZBrush. Once our base mesh has been created in Maya, we will use industry-proven techniques to block out and then add anatomical and fine detail before creating a custom brush and alpha to easily and intuitively add dense fur detail.
 
 
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Tutorials : Digital-Tutors - Creative Development: Creature Concept Sculpting in ZBrush with Pat Imrie
 
Digital-Tutors - Creative Development: Creature Concept Sculpting in ZBrush with Pat Imrie

Digital-Tutors - Creative Development: Creature Concept Sculpting in ZBrush with Pat Imrie
English | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono | 1.78GB
Genre: Video Training

In this tutorial we will learn how to sculpt a creature for use in TV, film or print. Over the course of this tutorial we will look at how to sculpt a Wolfman creature concept using ZBrush. Once our base mesh has been created in Maya, we will use industry-proven techniques to block out and then add anatomical and fine detail before creating a custom brush and alpha to easily and intuitively add dense fur detail. We will then look at some of the new BPR rendering features that are new inside of ZBrush 4R2 to render out a turntable that replicates the look of a vinyl maquette. The final sculpt could be used to get approval for a design from a director as the base for a hero character model for TV, film, games or to be printed out and used as a vinyl statue.
 
 
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Tutorials : Jason Schleifer - Integrating a Creature Rig Within a Production Pipeline (DVDRip)
 
Jason Schleifer - Integrating a Creature Rig Within a Production Pipeline (DVDRip)

Jason Schleifer - Integrating a Creature Rig Within a Production Pipeline
English | AVI 1183 Kbps 512õ368 29.97 fps | MP3 128 kbps | 2.5 Gb
Genre: Video Training

Presented by Jason Schleifer, Animator/Creature Technical Director at Weta Digital, this material was taped during a Siggraph MasterClass Seminar. Advanced MEL knowledge is not necessary for understanding all of the material presented in this DVD, but is extremely beneficial for utilizing these concepts to their fullest potential. Included with the 90 minute DVD are approximately 80 pages of valuable notes in PDF format, MEL scripts and many useful tips, tricks, and examples. For Autodesk Maya.
 
 
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Tutorials : TurboSquid - Creature FX: Volume 1 (2010)
 
TurboSquid - Creature FX: Volume 1 (2010)

TurboSquid - Creature FX: Volume 1
English | AVC 900x562 15fps ~ 200kbps | AAC 44.1kHz 2ch ~ 100kbps | 932 MB
Genre: Video Training

Creature FX: Volume 1 is the first in a series of training DVD-ROM drive in place to focus on dozens of visual effects associated with the characters, creatures and other organic and animated scenes
 
 
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Tutorials : Blender Foundation - Creature Factory DVD
 
Blender Foundation - Creature Factory DVD

Blender Foundation - Creature Factory DVD | 7.77 GB
Genre:ISO | Elearning

This extensive tutorial set, created by the renowned Blender artist Andy Goralczyk, teaches artists how to craft a fully finished 3D animated scene. Tracking the evolution of an idea from creation to final render - and beyond. The result of the tutorials is an epic 90 second trailer.
 
 
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